neopangaia, ummo, underworld mmo, adult, mmo, mmorpg, virtual earth, virtual reality, fantasy, erotica, tpe, kink, tentacle, hentai, about, faq, what is, bdsm
WHAT IS NEOPANGAIA?
1 - an adult open social network
2 - a classical fantasy and pop sci-fi themed multiverse
3 - a zelda style rpg based on classic pen and paper rules
4 - a satirical transhuman multimedia metanovel
Update January 2014: Unity is the engine choice for high quality and development speed. MuchDifferent.com for net.
ABOUT THE GAMEWORLD
A fictional world combining Open Game License elements such as fantasy, magic, orcs, goblins, elves and H.P. Lovecraft. There are various Realms influenced by traditional mythology and fantasy RPGs. It is full of characters and stories, but the player is truly free to choose their own experience without goals.
It includes mature themes related to technology, spirituality, ethics and biology in a way similar to it's fantasy source material [like Conan, D&D, Lumley, Clive Barker, Piers Anthony, Heavy Metal and Hentai].
Although the players can have sex [practice Tantra/BDSM magicks], the game is not centered around that. We have a lot of gameplay elements such as multiple complex magic, spirituality, martial arts and healing systems [and progression].
Death/Afterlife: When a character dies in the Underworld MMO, their "soul" journeys to the Underworld of their particular Realm of Mythology. Greek characters go to Hades, Norse characters go to Valhalla of Hel.
A character has to work their way back to the land of the living. They gain valuable experience from the journey. Characters such as Vampires, who have no soul, suffer permanent death(permadeath) if they are killed. Even major NPCs go to the Underworld when they die.
Technology: A lot of technology is only usable by humanoids. Neural Controlled Mecha are an example of this. Some technology is only usable by inhumans. Vampires are an interesting exception because they can use both human and inhuman technology. Of course, they pay the heavy price of permadeath for this luxury.
Weather: Weather exists like in other MMORPGs. In Underworld MMO it can affect things beyond visibility. Ranged weapons have decreased range and accuracy, certain creatures have lessened or heightened abilities in certain weather. Some creatures can even be destroyed by weather(Vampires and Sunlight comes to mind).
In addition to these elements, magic users can actually control the weather on a zone by zone basis and use it?s affects against their enemies. Should two wizards have a duel in underworld MMO, it is a sight to behold.
Uniques: Rare item in Underworld MMO are truly UNIQUE. There is only ONE Majolnir, hammer of Thor and every other rare item. Should a major NPC lose their main weapon. They will seek it out from the ones who stole it. Should they be unsuccessful in retrieving it, they will have a new weapon made, but it will not be the one they lost. Be wary of players who learn that you have the Unique they seek!
Misc: In addition to human controlled NPCs, a lot of the elements of Under world MMO are familiar to MMORPG players. They are implemented a little differently:
Guilds: Can create their own quests, own property and AI stores.
Pets and Deities: Can be invoked, evoked or created (Golems)
Transportation: Walk, run, fly, swim, teleport or use vehicles and mounts.
Races: Over 20 races in the game are playable. Even monsters.
Servers: No mirrored duplication here. Thousands of players, One world. We add new Realms of Mythology to support additional players. There are enough mythologies on Earth to support half a million players in one huge gameworld.
HISTORY OF THE CONCEPT
This is the original post that started the project
LiveJournal - May 2005: I remember the first time I read a "blog" of sorts. It was years and years ago and it was the blog of one of my favorite scientists: John Carmack. Just for the hell of it... here is some random john carmack goodness:
john carmack biography
john carmack official new blog
I was going to post a link to his old blogs (called a .plan file) but the most recent one was like two years ago. Get the links from his bio page if you wish. If you really can't find that older stuff and really want to, email me.
Ever since the early 1990s, john carmack has always been at the forefront of the technology that powers real-time 3d graphics. We are reaching a time, I believe, where that is no longer enough. Video games are a business and are run as such. It is no longer economically viable for a large corporation to develop content that is cutting edge.
The disparity between the most powerful computer/graphics hardware and the most prevalent hardware is so large that a company cannot cost-effectively make a game for the mass-market and design it to take advantage of the most powerful hardware.
The most accurate way I know of to get a general idea of what is out there in the marketplace is the Valve/Steam survey. The game Half Life 2 can only be played by connecting to an online distribution system called "Steam." There is over a million Half Life 2 owners whose hardware and software information is sent to Valve. The results are published here:
Valve Survey Summary
A quick glance at this will show that the majority of the PC gaming market has computers that were top of the line two years ago, but are GENERATIONS behind the current graphics power available. This is why it is not economically viable for a large corporation to spend upwards of several million dollars to create content for a video game that can actually take advantage of the latest developments in hardware and software. They would be excluding the majority of their target market.
There are many great and innovative video game designers, many wonderful artists in the field of real-time graphics/video games. Unfortunately, they are all bound by the corporate structure. They all have to create products that, at the very least, pay for themselves and make a profit.
This automatically eliminates 12,000 polygon models. This automatically eliminates sexual content by a major publisher. In the United States, just as with television and film, with video games it is totally acceptable to show as much violence as wanted. It is totally fine to show blood guts heads exploding war galore... but a single solitary NIPPLE!! Oh NOOO!!!
WARNING... OFF-TOPIC RANT AHEAD
Only people in the us are surprised by my surprise. And yet they run across articles talking about that very hypocrisy all the time. People in other countries are not stupid so they notice this disparity immediately upon viewing any media from the us (except music videos which show more sex than violence...) I won't waste any more words on this silliness.
I’ve dedicated myself to creating a new type of virtual world. One made to the best of my ability as far as the design. One that is slavishly dedicated to the source material (mythology and fantasy fiction). A game that has the best graphics that modern hardware can muster.
Unfortunately, I am paying for this with my own time and energy, or the time and energy I may happen to be able to steal away from wherever I can to create such a world. I may die tomorrow so I can only do as much as I can with each breath to give and take as much as I can to/from the world around me. This world is beyond redemption. It has fallen too far out of balance. A soul with spirit can either give their life to destroy it or make a new one. Change seems to be an option this world has not exhibited for a couple thousand years.
The inquisition. The McCarthy hearings. Johnny Depp moving to France. It is folly to try to change the land you live in if you disagree with the masses within it. Either creates a new haven for those who are your true kin or be silent and use every hour to build up the strength of the existing power structures.
(Such is the definition of "wage"... money you are paid to increase the wealth and power of those above you in society. by definition, they are gaining more power and wealth for every hour of your effort than they are paying you... or else it would not be "profitable" to pay you. I saw the generation before me struggle to escape this system and every generation of mankind through history do the same. And yet they needed to eat to live to support their children... to survive...)
I need nothing except to watch the creation of a virtual and real world happen. The creation of a haven that takes from and gives to the outside world to sustain itself. I want nothing that does not empower that. I need nothing outside of that purpose except the air to breath and life to live which can accomplish that.
I have no worry that I am somehow alone in my desire to see where we can take our graphics power, our creative power... our mythological sources and fanatstic creative futures. I don't worry that I am the only one who wants to see an adult detailed world where sex is possible, where there can be more detailed interactions with the surrounding virtual world than a tradionally profitable game design can allow.
I know I am not the only one who would be willing to upgrade their computer to play or live in such a world. And in this personal space... expect em to eliminate as many capital letters as my English language conditioning will allow me to...
WE NOW RETURN YOU TO YOUR REGULARLY SCHEDULED TOPIC, RANT FREE
The next generation of home consoles has tremendous power. The Xbox 360 (What I like to call the NextBox) and Playstation 3 have tremendous polygon pushing performance and what (on paper at least) seems to be amazing processing power. Unfortunately, the development cycle of modern video games is usually three years or so. The cost is amazing. And the design philosophy of modern mass-market games forces a lot of that extra power into areas that the corporations think will attract more attention.
The new games use a large amount of the extra power available to them in a variety of special effects (motion blur, complex dynamic lighting, various types of texturing and much more sophisticated textures called "normal maps" which can imitate the appearance of a more detailed polygon model)and in background detail.
Simple things like more detailed characters and irregular seams to background structures (notice the clean perfect lines of the seams between walls or ceilings and walls in most (ALL) games? No matter how many special effects and pretty textures, those perfectly straight seams between everything in the world. Between one wall and another is always a giveaway to me)
In the future (in five years time, real-time graphics will be so powerful, there won't be any choice for game designers except to attempt the same level of quality we see in pre-rendered animated projects from DreamWorks and Pixar (Like Shark's Tale, Madagascar, Shrek, Toy Story, etc.).
So what am I complaining about then? It goes beyond graphics, which I am not extremely concerned with. It's about detail, and depth, and where the detail and depth is focused. Not just in video games, but in all forms of mass market entertainment. Pop culture is becoming homogenized, as we all know.
By creating a virtual world that is not designed to be a "product" we hope to demonstrate a point. Video games, role playing games in particular, rarely take chances. They sue control schemes and design paradigms that are familiar to the gaming public for which they are designed. They use the minimum story depth and complexity required to sell the maximum amount of units. That they are designed to sell the MAXIMUM amount of units is a problem in and of it.
After years of Dungeons and Dragons and console/computer RPGs (Role Playing Games), both game designers and players have a very set idea of what is involved in a virtual world. And yet, this is totally not the case. RPGs and MMORPGs (Massive Multiplayer Role Playing Games) were not an attempt at creating virtual worlds from fantasy or reality. They are both attempts at recreating the rules of pen and paper versions of Dungeons and Dragons.
Our game is an attempt at translating the fantasy/science-fiction/mythology world and rules into a computerized replica. A virtual fantasy world. Games are defined by the A) Goals of the players involved and B) The rules by which those players must abide (or else they are considered "cheating."
Underworld MMO has no real goals. It is an attempt at simply creating a virtual world with an existing history, culture, characters and technology to allow the "player" do or become whatever they wish. As far as rules, our aim is to have as few and as transparent "rules" as possible. The only rule is that we must have some sort of system to govern everything by in order for the computer to be able to manage the world.
We are not trying to make a huge profit. Every extra hour, day, week and month I spend developing this world using my own time and energy, the more the design of it becomes one that is free-form and experimental. Not experimental as far as how much it relates to its source material, but experimental as far as how much it relates to other profit-driven game designs.
There are some basic rules that are implicit in it's deign, however. There will be no children in Underworld MMO
whatsoever. This eliminates the possibility or question of pregnancy; this also eliminates the possibility of adult content with child participants, whatever that may entail.
As the world is imaginative and fantastic, derived from mythology, everything else that exists in mythology shall exist in the world. That means the pretty full range of adult content in terms of sex and violence. That means the complete range of sexual orientations and lifestyle choices. That means the complete range of polytheistic, agnostic, spiritual and meditative beliefs. That means the complete range of benevolent and violent actions and activities. Both beneficial and sacrificial.
As in real life, fantasy and fiction... there is beauty and depravity. There is fear and love. There are infinite shades of grey. There are no clear whites or blacks good or evils. There is death and an afterlife. There is an above world and a world below. And there is no balance whatsoever in any field.
As in life, there are schools of knowledge and races that people can belong to. There are even "races" that people can join (such as demonic or vampiric... lycanthropic or zombie... or cybernetic) even after they have already lived a life as a different race. A human, for example. Can become a vampire, a zombie, a demon or a cyborg.
As in real life, fantasy and fiction, there are prerequisites to joining any particular school. There are time requirements and constraints and distances that prevent being a student at more than one school. There are drawbacks to trying to study too much knowledge. As in life, there are no real things as hard "classes," that function as race. There are also no hard class restrictions. There are drawbacks that serve a similar purpose, however.
Oh well. That’s enough for now... More later